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Deck Countering Cards
+4
The Moon Mistress
chaosxyz411
Judgment Dragon
~King~
8 posters
Page 1 of 2
Page 1 of 2 • 1, 2
Deck Countering Cards
I decided to make a little card creator thread.
Here's what you do, put what deck you're hitting, then put a card name, level, ETC, and put what deck you want people to hit next, and the next person replying will make a card hitting it. Also, color the card's text based on what it is (spell=green, trap=pink/purple, monster=orange/brown)
Use this format:
Sorry about making the last one a fiend, it was the closest type to an exterminator, so y' know.
NOTE: If somebody does not put what deck they want to be hit next, you can hit any deck you want.
So anyway, leave your ideas below! Have fun guys!
Here's what you do, put what deck you're hitting, then put a card name, level, ETC, and put what deck you want people to hit next, and the next person replying will make a card hitting it. Also, color the card's text based on what it is (spell=green, trap=pink/purple, monster=orange/brown)
Use this format:
- Code:
Deck:
[center]
Card Name
If trap or spell, type of trap/spell; If monster, attribute and level
Picture of card (OPTIONAL. If you don't want to put pic, I won't make you)
If monster, the type of monster (fiend, tuner, etc.); if spell/trap, nothing is needed.
Effect
If monster, ATK and DEF
[/center]
What you want people to hit next.
- Spell Example:
- Deck: BlackwingsNow hit Elemental Heroes.
Flaming Feathers
(Continuous Spell Card)
When a Winged Beast or Dragon-type monster is Synchro Summoned, target that monster; the controller of that target takes 500 damage.
- Trap Example:
- Deck: Elemental HeroesNow hit Inzektors.
Corrupted By Darkness
(Counter Trap Card)
When a "HERO" fusion type monster is summoned, target that monster; take control of that target.
- Monster Example:
Deck: Inzektors
Exterminator
(Earth; Level 3)
[Fiend]
Once per turn, during either player's turn, when an Insect-type monster would be equipped to another monster, target that monster; banish that target.
ATK: 1200/DEF: 800
Now hit Malefics.
Sorry about making the last one a fiend, it was the closest type to an exterminator, so y' know.
NOTE: If somebody does not put what deck they want to be hit next, you can hit any deck you want.
So anyway, leave your ideas below! Have fun guys!
- DECKS THAT HAVE ALREADY BEEN HIT::
Chaos Dragons
Mermails
Gravekeepers
Fire Fists
Agents
Karakuri
Hieratic Beast
Dragunity
Ghostrick
Laval
Infernity
Wind-Up
Noble Knights
Last edited by ~King~ on 5th December 2013, 5:36 pm; edited 2 times in total
~King~- Posts : 242
Points : 1135
Join date : 2013-07-24
Location : NOWHERE AND EVERYWHERE.
Re: Deck Countering Cards
Well, nobody is posting, so I guess I'll start...
Deck: Chaos Dragons
Unbalanced
(Counter Trap Card)
When a light and a dark monster would be removed from play to activate an effect, banish 2 monsters from your graveyard and choose either Light or Dark; negate the effect, and all monsters in your opponents graveyard become the selected attribute.
now hit Mermails.
Deck: Chaos Dragons
Unbalanced
(Counter Trap Card)
When a light and a dark monster would be removed from play to activate an effect, banish 2 monsters from your graveyard and choose either Light or Dark; negate the effect, and all monsters in your opponents graveyard become the selected attribute.
now hit Mermails.
~King~- Posts : 242
Points : 1135
Join date : 2013-07-24
Location : NOWHERE AND EVERYWHERE.
Re: Deck Countering Cards
Deck: Mermails
Drought
(Continuous Trap Card)
Water monster's effect can not be activated in the hand, field or graveyard. This card can not be destroyed by card effects.
Now hit Gravekeepers.
Drought
(Continuous Trap Card)
Water monster's effect can not be activated in the hand, field or graveyard. This card can not be destroyed by card effects.
Now hit Gravekeepers.
Re: Deck Countering Cards
Deck: Gravekeeper's
Barren Land
(Continuous Trap Card)
When this card is activated: Destroy face-up Field Spell on the field. Your opponent cannot activate any new Field Spell cards with the same name as the destroyed one. This card is unaffected by monster effects.
Now hit Fire Fists.
Barren Land
(Continuous Trap Card)
When this card is activated: Destroy face-up Field Spell on the field. Your opponent cannot activate any new Field Spell cards with the same name as the destroyed one. This card is unaffected by monster effects.
Now hit Fire Fists.
chaosxyz411- Posts : 26
Points : 26
Join date : 2013-11-24
Age : 24
Location : Connecticut
Re: Deck Countering Cards
Deck: Fire Fists
Cooling Flamer
Counter trap card
During either player's turn: When a continuous spell or Trap card is set/Activated, negate the activation, destroy it, then your opponent cannot set cards with the same name for the rest of the turn.
Next: Agents. Also the card 3 posts above me is super Op.....It needs a balance in it...
Cooling Flamer
Counter trap card
During either player's turn: When a continuous spell or Trap card is set/Activated, negate the activation, destroy it, then your opponent cannot set cards with the same name for the rest of the turn.
Next: Agents. Also the card 3 posts above me is super Op.....It needs a balance in it...
Last edited by The Moon Mistress on 2nd December 2013, 7:43 pm; edited 1 time in total
The Moon Mistress- Moderator
- Posts : 435
Points : 359
Join date : 2013-07-08
Location : Cutting open reality.
Re: Deck Countering Cards
How does the deck even have a legit out to that? How do they even COMPETE after that happens?????Judgment Dragon wrote:Deck: Mermails
Drought
(Continuous Trap Card)
Water monster's effect can not be activated in the hand, field or graveyard. This card can not be destroyed by card effects.
Now hit Gravekeepers.
The Moon Mistress- Moderator
- Posts : 435
Points : 359
Join date : 2013-07-08
Location : Cutting open reality.
Re: Deck Countering Cards
Deck: Agents
Unholy sanctuary
(Continous Field Spell)
As long as this card is face up on the field LIGHT monsters cannot activate there effects during the turn they are flip summoned, normal summoned,
or special summon if a Fairy type monster exists on the field cards cannot be bannished
Now Hit: Karakuri
Unholy sanctuary
(Continous Field Spell)
As long as this card is face up on the field LIGHT monsters cannot activate there effects during the turn they are flip summoned, normal summoned,
or special summon if a Fairy type monster exists on the field cards cannot be bannished
Now Hit: Karakuri
Luck God Marth- Posts : 951
Points : 1
Join date : 2013-10-18
Location : Nowhere
Re: Deck Countering Cards
Deck: Karakuri
Gravity Zone
(Continuous Trap Card)
Face-up monsters your opponent controls cannot change their battle positions.
Next Hit: Heraldic Beast
Gravity Zone
(Continuous Trap Card)
Face-up monsters your opponent controls cannot change their battle positions.
Next Hit: Heraldic Beast
chaosxyz411- Posts : 26
Points : 26
Join date : 2013-11-24
Age : 24
Location : Connecticut
Re: Deck Countering Cards
Deck: Hiretic Beast
Sacrifice
(Trap Card)
pay half your life points if u do during your opponents next turn he cannot special summon, or change the levels of monsters
Now... hit Dragunity
Sacrifice
(Trap Card)
pay half your life points if u do during your opponents next turn he cannot special summon, or change the levels of monsters
Now... hit Dragunity
Luck God Marth- Posts : 951
Points : 1
Join date : 2013-10-18
Location : Nowhere
Re: Deck Countering Cards
Deck: Dragunity
Armor Decay
(Counter Trap Card)
If your opponent activates an effect that would involve equipping a card to a monster: Negate that effect. Equip cards cannot be used and their effects are negated for the rest of that turn.
Now hit: Blackwings
Armor Decay
(Counter Trap Card)
If your opponent activates an effect that would involve equipping a card to a monster: Negate that effect. Equip cards cannot be used and their effects are negated for the rest of that turn.
Now hit: Blackwings
chaosxyz411- Posts : 26
Points : 26
Join date : 2013-11-24
Age : 24
Location : Connecticut
Re: Deck Countering Cards
Deck: Blackwing
Concentrated Light
Effect Monster
Neither player can Normal or Special Summon DARK monsters or declare an attack with a DARK monster. This card cannot be destroyed by battle with a DARK monster, and you take no Battle Damage from that battle.
(Of corse doesn't work well if you have a dark deck but still affective)
Next: Ghostricks
Concentrated Light
Effect Monster
Neither player can Normal or Special Summon DARK monsters or declare an attack with a DARK monster. This card cannot be destroyed by battle with a DARK monster, and you take no Battle Damage from that battle.
(Of corse doesn't work well if you have a dark deck but still affective)
Next: Ghostricks
EpicCD16- Posts : 345
Points : 640
Join date : 2013-06-12
Age : 25
Location : Louisiana
Re: Deck Countering Cards
You were suppose to create a card to counter itEpicCD16 wrote:Deck: Blackwing
Concentrated Light
Effect Monster.
Neither player can Normal or Special Summon DARK monsters or declare an attack with a DARK monster. This card cannot be destroyed by battle with a DARK monster, and you take no Battle Damage from that battle.
(Of corse doesn't work well if you have a dark deck but still affective)
Next: Ghostricks
chaosxyz411- Posts : 26
Points : 26
Join date : 2013-11-24
Age : 24
Location : Connecticut
Re: Deck Countering Cards
well then, i read the post wrong sry
EpicCD16- Posts : 345
Points : 640
Join date : 2013-06-12
Age : 25
Location : Louisiana
Re: Deck Countering Cards
Royal Decree? Trap Stun? Dark Bribe? etc?The Moon Mistress wrote:How does the deck even have a legit out to that? How do they even COMPETE after that happens?????Judgment Dragon wrote:Deck: Mermails
Drought
(Continuous Trap Card)
Water monster's effect can not be activated in the hand, field or graveyard. This card can not be destroyed by card effects.
Now hit Gravekeepers.
Re: Deck Countering Cards
Dude it's still to OP I mean Decree, Stun and Bribe is if u have any or draw into any. Also that card is still to OP. Cant activate in hand, field or grave I mean that is just going to kill ANY water deck not mermails alone lol. Too OP bro but yea it can be as OP as possible since King not state it cant be OPJudgment Dragon wrote:Royal Decree? Trap Stun? Dark Bribe? etc?The Moon Mistress wrote:How does the deck even have a legit out to that? How do they even COMPETE after that happens?????Judgment Dragon wrote:Deck: Mermails
Drought
(Continuous Trap Card)
Water monster's effect can not be activated in the hand, field or graveyard. This card can not be destroyed by card effects.
Now hit Gravekeepers.
The Life Less One- Moderator
- Posts : 625
Points : 1144
Join date : 2013-06-29
Age : 25
Location : London
Re: Deck Countering Cards
Deck: Ghostrick
GhostrickDe-Flip
(Continuos Trap)
If a monster would be special summoned, flipped Or Flipped face down you can pay 1500 LP and Negate the summoning and destroy it
every time this card is activated put a FLIP counter on it if this card would be destroyed you can remove 1 FLIP counter on it instead everytime this card is activated also send all cards from your hand to the grave and you cannot summon the next turn
Now Hit: Laval
GhostrickDe-Flip
(Continuos Trap)
If a monster would be special summoned, flipped Or Flipped face down you can pay 1500 LP and Negate the summoning and destroy it
every time this card is activated put a FLIP counter on it if this card would be destroyed you can remove 1 FLIP counter on it instead everytime this card is activated also send all cards from your hand to the grave and you cannot summon the next turn
Now Hit: Laval
Luck God Marth- Posts : 951
Points : 1
Join date : 2013-10-18
Location : Nowhere
Re: Deck Countering Cards
Deck: Lava
Flame Out
Countious Trap
If your opponent sends a Fire type monster from their deck from their grave, inflict 300 damage to their life points. If a Fire monster(s) is special summoned from the grave, you can tribute this card, and negate the special summon
Next Deck: Infernity
Flame Out
Countious Trap
If your opponent sends a Fire type monster from their deck from their grave, inflict 300 damage to their life points. If a Fire monster(s) is special summoned from the grave, you can tribute this card, and negate the special summon
Next Deck: Infernity
EpicCD16- Posts : 345
Points : 640
Join date : 2013-06-12
Age : 25
Location : Louisiana
Re: Deck Countering Cards
Deck: Infernity
Free Gift:
(Continuous Trap Card)
Once per turn, when your opponent has no cards in his/her hand: Your opponent draws one card. Your opponent cannot Summon/Set cards after you use this effect.
Now Hit: Wind-Up
Free Gift:
(Continuous Trap Card)
Once per turn, when your opponent has no cards in his/her hand: Your opponent draws one card. Your opponent cannot Summon/Set cards after you use this effect.
Now Hit: Wind-Up
chaosxyz411- Posts : 26
Points : 26
Join date : 2013-11-24
Age : 24
Location : Connecticut
Re: Deck Countering Cards
Deck: Wind-Up
Broken Machine
(Continous Trap)
When a Machine type monster would activate it's effect you can send 2 cards from your hand to the grave to negate that effect
Now Hit: noble Knights
Broken Machine
(Continous Trap)
When a Machine type monster would activate it's effect you can send 2 cards from your hand to the grave to negate that effect
Now Hit: noble Knights
Luck God Marth- Posts : 951
Points : 1
Join date : 2013-10-18
Location : Nowhere
Re: Deck Countering Cards
Deck: Noble Knights
Disarm
(Quickplay Spell)
When a spell card would be activated and equipped to a warrior type monster, pay 1000 life points; negate the activation and if you do, banish that spell card, and the monster it would've been equipped to loses 200 ATK.
Now...
I think we ALL want this...
Next hit...
EVILSWARMS!!!
P.S.: Why has nobody done any monsters? It's like ALL FREAKING CONTINUOUS TRAPS.
Disarm
(Quickplay Spell)
When a spell card would be activated and equipped to a warrior type monster, pay 1000 life points; negate the activation and if you do, banish that spell card, and the monster it would've been equipped to loses 200 ATK.
Now...
I think we ALL want this...
Next hit...
EVILSWARMS!!!
P.S.: Why has nobody done any monsters? It's like ALL FREAKING CONTINUOUS TRAPS.
~King~- Posts : 242
Points : 1135
Join date : 2013-07-24
Location : NOWHERE AND EVERYWHERE.
Re: Deck Countering Cards
Deck: Evilswarm
Shadow Slayer
(LIGHT/Level 4)
[Warrior]
If this card battles a DARK monster, this card cannot be destroyed by battle and you take no damage involving that battle. After damage calculation, if this card battled a DARK monster, negate that monster's effect. If a monster's effects are negated, your opponent cannot Special Summon monsters with the same name as that monster.
ATK: 1500/DEF: 800
Next hit: Harpies
Shadow Slayer
(LIGHT/Level 4)
[Warrior]
If this card battles a DARK monster, this card cannot be destroyed by battle and you take no damage involving that battle. After damage calculation, if this card battled a DARK monster, negate that monster's effect. If a monster's effects are negated, your opponent cannot Special Summon monsters with the same name as that monster.
ATK: 1500/DEF: 800
Next hit: Harpies
chaosxyz411- Posts : 26
Points : 26
Join date : 2013-11-24
Age : 24
Location : Connecticut
Re: Deck Countering Cards
Why would you do that? I love evilswarms :'(
Deck: Harpies
Harpies Out
Continuous Spell
Every time your opponent summons a monster and their is another monster with the same name on the field, destroy that monster and your opponent cannot summon any other monsters that turn
Now hit umm, Burn decks
Deck: Harpies
Harpies Out
Continuous Spell
Every time your opponent summons a monster and their is another monster with the same name on the field, destroy that monster and your opponent cannot summon any other monsters that turn
Now hit umm, Burn decks
EpicCD16- Posts : 345
Points : 640
Join date : 2013-06-12
Age : 25
Location : Louisiana
Re: Deck Countering Cards
Deck: Burn Decks
Damage Back
(Continous Trap Card)
In order to activate this card pay 1000, discard all cards in your hand, and you cannot summon any monsters if you do destroy this card. When A Spell Or Trap Card is activated that inflict damage Negate that card and inflict damage x2 to your opponent
Hit: Bujin
Damage Back
(Continous Trap Card)
In order to activate this card pay 1000, discard all cards in your hand, and you cannot summon any monsters if you do destroy this card. When A Spell Or Trap Card is activated that inflict damage Negate that card and inflict damage x2 to your opponent
Hit: Bujin
Luck God Marth- Posts : 951
Points : 1
Join date : 2013-10-18
Location : Nowhere
Re: Deck Countering Cards
TWO THINGS: 1, Quasar I know you want to be top poster, but bro you've posted on this thread like 4 times.QuasarHokage wrote:Deck: Burn Decks
Damage Back
(Continous Trap Card)
In order to activate this card pay 1000, discard all cards in your hand, and you cannot summon any monsters if you do destroy this card. When A Spell Or Trap Card is activated that inflict damage Negate that card and inflict damage x2 to your opponent
Hit: Bujin
2, Burn has no need of being hit. Look up 2 cards:
Barrel Behind the Door, and Rainbow Life
~King~- Posts : 242
Points : 1135
Join date : 2013-07-24
Location : NOWHERE AND EVERYWHERE.
Re: Deck Countering Cards
Burn have a 50% chance of being hit even if the cards are in play against the spellcaster (minus prophecy) or the royal secret village lock.
(Chaos)DarkMagician- Posts : 4
Points : 4
Join date : 2013-11-17
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